A2GSBuildPipeline version 2.0 released

Rand-Emonium Software has released version 2.0 of the Apple //gs build pipeline for Xcode.  The headline features of this release are a complete set of ORCA/M templates, a significantly improved ORCA/C desktop template and support for Merlin32 based projects also.

The full set of improvements in version 2.0 include:

  • ORCA/M project templates for all CDAs, CDEVs, desktop applications and NDAs.
  • Support for Merlin32 and project templates for CDAs, CDEVs, desktop applications and NDAs in Merlin. Note you still need the ORCA tools and GoldenGate because the resource compiler and ProFuse is still used with Merlin projects. Error messages from the Merlin assembler are fed back to the editor as much as possible.
  • Greatly expanded the ORCA/C desktop project template to support saving files, loading files, copy and paste, printing and message center. Internally, much of this is provided with a TextEdit control which provides a pretty full featured text editor. Note that the assembly desktop application project templates remain more basic.
  • All desktop project templates have at least one option GS-specific option in the Xcode interface. You can select 640×200 or 320×200 desktop resolution at project creation time. For an ORCA/C project, you can also enable or disable support for message center at project creation time. The aux type of the desktop application is set correctly for all project types based on message center support.
  • The build system now sends all intermediate files and end products to the “derived data” location which Xcode selects. By doing this, your project repository is not polluted with object files, binaries, etc. Also, this works with the latest Xcode better.
  • Updated the scripts which feed errors from ORCA/C and the resource compiler back to Xcode. This should work again in the latest versions of Xcode.
  • GSBug is now installed in the disk image to assist in your debugging.
  • You can optionally enable rlint (from Kelvin Sherlock) which will help detect resource problems at build time.
  • All templates now include a rVersion in the resources.

More information about the Apple //gs Build Pipeline

A2BuildPipeline version 2.6 released

Rand-Emonium Software has released version 2.6 of the 8-bit Apple // build pipeline for Xcode.  The build pipeline still supports AppleSoft BASIC, Merlin assembly and cc65 based projects.  Version 2.6 introduces support for cc65 v2.17 along side the existing support for v2.13.3.  Easily installed MacOS packages of both versions of cc65 are available.

Credit to Kris Kennaway for providing patches for cc65 v2.17 to make this update possible.

More information about the Apple // Build Pipeline

A2BuildPipeline version 2.5 released

Rand-Emonium Software has released version 2.5 of the 8-bit Apple // build pipeline for Xcode.  Along-side the existing support for C and assembly cc65 based projects and Applesoft BASIC projects, you can create Merlin32 assembly projects.  Edit your assembly code in the Xcode editor which provides syntax highlighting and code completion.  When you build and run your project, Merlin32 assembles your code and the result is put onto a disk image and launched in the Virtual II emulator.

More information about the Apple // Build Pipeline

Rand Hack Pack Volume 1 available now

The Rand Pack Volume 1 which contains all of the Apple // based software from Rand-Emonium is now available.  The package includes:

  • CurtaSim – A simulation of the classic mechanical calculator.
  • abCalcNDA – An RPN calculator new desk accessory for the Apple //gs
  • Apple2048 – The number sliding and matching game.
  • A2Sudoku – The classic number puzzle game.
  • A2Bejwld – The coloured gem matching game.
  • colourgo – The run, jump and match the colour of the floor game.

Copies on 5.25″ diskette with a manual in a stylish ziplock bag are available to attendees of KansasFest 2018.  For those unable to attend, you can download your own copy of the disk images and the documentation from the collections page.

A2BuildPipeline version 2.1 released

Rand-Emonium Software has released version 2.1 of the cc65-based Apple // build pipeline for Xcode.  Along-side the existing support for C and assembly based projects, you can now create Applesoft BASIC projects.  Edit your BASIC code in the Xcode editor which provides syntax highlighting and code completion for Applesoft tokens.  When you build and run your project, the BASIC code is tokenized, put onto a disk image and launched in the Virtual II emulator.

More information about the Apple // Build Pipeline