I worked on the ability to shoot centipede segments. I still just have keys on the keyboard tied to adding different bug types and shooting them. It randomly picks a segment and shoots it. The segment explodes and turns into a mushroom as in the real game. When only one segment is left, it goes fast again like the real game. This weeks video focuses on shooting bugs. When a scorpion is shot, nothing special happens other than an explosion. When a flea is shot, it goes faster until it is shot a second time and then it explodes. And segments are seen being shot in the video. This is again 2.8 MHz. So that is the progress for this week.
I still want to make it easier to define what segments to add with what levels. And now I could add the code to “play the game” except without any actual player. I could proceed through levels and auto-shoot bugs using the keyboard with everything game-wise just happening as it would in the real game. Then, I need to add the player, score, sound, etc.